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And no treaty could ever end the horrors that haunt the dreams of every soldier, spy, and adventurer whose life was shattered by a century of warfare. New character options let you explore battlefield backgrounds, the magic of war, battle scars, and the benefits of working as a team.
Campaign seeds help the Dungeon Master introduce the themes and events of the Last War in a current-day campaign or send characters back to their wartime days through flashbacks or actual travel through time.
The Forge of War is a page supplement that acts as a history of the hundred-year Last War. It serves as a guide for characters who were affected by that war, and examines the ways in which a major conflict affects the people who manage to live through it. New Character Options. This chapter both i explains the roleplaying hooks and emotional scars that surviving a war might leave and ii gives numerous new rules and backgrounds for heroes.
Spells, items, armors, artifacts, and warforged components are all introduced. Teamwork benefits help encourage heroes to work together, and magic item sets grow with power as more items in the set are added. The Course of Conflict. An entire chapter is devoted to the history of the Last War, revealing secrets, details, and important events. There are no new rules here; it's all background and history, information that helps Eberron and the post-war aftermath and devastation come alive.
Maps show changing borders, the motivations behind crucial battles is explored, and the lingering resentments and hatreds that fueled the war are mapped out. After discussing what happened during the war, Forge of War tells us about who was involved. A combination of rules and roleplaying information helps paint a picture of the movers and shakers during the conflict.
You'll find descriptions of mercenary companies, armies, and all the people who matter most. Guidelines and examples of how to tie all this information together into adventures for your own campaign are included as well. Combining the soldiers, the heroes, and the war together in this way helps paint a picture of how great deeds get accomplished and also how a military game might be run.
Want to have your characters step back into the conflict? You'll find multiple ideas for doing so, whether through actual time travel or through flashback campaigns. This is an excellent supplement even for DMs of non-Eberron games who wish to launch a massive war in their own campaign—or who are setting their game in the aftermath of such a war.
For players, the book is most useful for rounding out characters who see themselves as war-touched, and who want the richness and campaign tie-ins that such a background brings. About the Creators. Please feel free to mail corrections, comments, and additions to kevin. These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.
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One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Watermarked PDF. Average Rating 8 ratings. Customers Who Bought this Title also Purchased. Reviews 3. Please log in to add or reply to comments. Joseph M. Hi, I'm one of the authors of Eberronicon and I'd like to give a review from the perspective of a long time Eberron fan and published author.
Chapter 1 Course of the War 35 pages The primary focus of this chapter is pro [ Benjamin K. This book gets unfairly maligned for some inconsistences with the core setting Thrane's army not having good archers and missed opportunities such as expanding on Cyran culture. This book does offer some cool seeds like the Black Highway a tr [ Darren P.
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The Forge of War: An Eberron Supplement
The Forge of War is a supplement to the 3. New character options allow players to explore battlefield backgrounds, the magic of war, battle scars, and the benefits of working as a team. Campaign seeds help the Dungeon Master introduce the themes and events of the Last War in a current-day campaign or send characters back to their wartime days through flashbacks or actual time travel. A comprehensive overview of the Last War provides details on the events, armies, battlefields, and themes of Eberron's greatest clash of nations. From Wikipedia, the free encyclopedia. This section is empty.
The Forge of War
And no treaty could ever end the horrors that haunt the dreams of every soldier, spy, and adventurer whose life was shattered by a century of warfare. New character options let you explore battlefield backgrounds, the magic of war, battle scars, and the benefits of working as a team. Campaign seeds help the Dungeon Master introduce the themes and events of the Last War in a current-day campaign or send characters back to their wartime days through flashbacks or actual travel through time. The Forge of War is a page supplement that acts as a history of the hundred-year Last War.