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Explosive action and epic adventure fill the modern world when fantasy and reality collide. In Urban Arcana , heroes armed with swords, spells, shotguns, and cell phones dive headlong into trouble with monsters, mobsters, cabals, and corporations. Take a deep breath, and discover the realms of fantasy within the gritty shadows of the modern world.
To use this product, you also need the d20 Modern Roleplaying Game rulebook. For players and Gamemasters, this product is compatible with other d20 System roleplaying games. It was published in May Continuing d20 Modern. Somewhat surprisingly, the second book for the line wasn't a monster manual which would come next , but instead a campaign setting: Urban Arcana.
This led to the question, "How does d20 work generally in the modern world? When it was finally produced, Urban Arcana was a massive page hardcover which was still shorter than the dense page core rulebook for the line.
This had started with d20 Modern , which focused on magic and the supernatural. Now, Urban Arcana contained material that could be fundamental to any Modern game, including lots of modern equipment and some new rules systems. Wizards marked the importance of Urban Arcana by adding much of its content to the d20 Modern SRD, including the new races, occupations, classes, feats, equipment, spells, and other rules systems. The Other TV Connection. Urban Arcana almost became its own pop culture phenomenon.
In April , the Sci-Fi channel published a list of over half-a-dozen projects that were being considered for the season. Unfortunately, the show was one of many casualties from that proposed schedule, including "Barbarian Chronicles", "Heroes Anonymous", "Time Tunnel", and others.
Expanding the d20 Modern System. As you'd expect, Urban Arcana is full of the advanced classes that made d20 Modern so versatile. They included: the arcane arranger, the archaic weaponsmaster, the glamourist, the mystic, the shadow hunter, the shadowjack, the speed demon, the street warrior, the swashbuckler, the techno mage, the thrasher, and the wildlord. More surprisingly, Urban Arcana introduced a third sort of class for d20 Modern : the prestige class.
Where advanced classes had originally seemed to entirely replace prestige classes, d20 Modern's own prestige classes revealed that they were just a step in a ladder.
These new prestige classes were even "more restrictive" and so allowed "deeper specialization". Races were similarly expanded. They included: aasimar, bugbears, dragonblooded humans, drow, gnolls, half-dragons, half-ogres, ogres, and tieflings. There was of course new equipment and new spells too. However, the biggest new rule mechanic was the "incantation". Incantations replaced many of the higher level spells with lengthy rituals; more importantly, they didn't require the character using them to be a spellcaster!
They allowed for the use of Lovecraftian ritualists, fooling with powers that they didn't understand — a popular trope in modern supernatural stories. Expanding the Modern World. In d20 Modern , the Urban Arcana world was presented as a "campaign model" that gave an overview of the setting, but then focused on rules. Despite calling itself a "Campaign Setting", the Urban Arcana book is more of the same. The world is primarily defined through its races, its monsters, and its organizations.
Cuthbert's House. The idea of using organizations to define settings and create plot hooks was generally well-used in the d20 Modern line,. However, if you wanted a gazetteer of the world … you won't get it.
Because it's the world outside your door, Urban Arcana doesn't detail its background, instead suggesting that GMs lay their own campaign in their own home towns. In other words, Urban Arcana wasn't as much a modern fantasy setting as a modern fantasy ruleset — cranking the ideas in d20 Modern up to the next level. About the Creators. The large design and development team met a lot in early days, then broke up in subgroups to work on their individual sections. Grubb describes the book as "a real juggling act", thanks to the many people simultaneously working on it.
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The idea of using organizations to define settings and create plot hooks was generally well-used in the d20 Modern line, However, if you wanted a gazetteer of the world … you won't get it. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments.
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Stay Logged On. Results 1 to 16 of Thread: d20 Modern Urban Arcana. Thread Tools Show Printable Version. My question is: why would anyone ever bother with Shadowrun? Re: d20 Modern Urban Arcana All sorts of reasons, namely: 1.
D20 Modern - Urban Arcana.pdf
Explosive action and epic adventure fill the modern world when fantasy and reality collide. In Urban Arcana , heroes armed with swords, spells, shotguns, and cell phones dive headlong into trouble with monsters, mobsters, cabals, and corporations. Take a deep breath, and discover the realms of fantasy within the gritty shadows of the modern world. To use this product, you also need the d20 Modern Roleplaying Game rulebook. For players and Gamemasters, this product is compatible with other d20 System roleplaying games. It was published in May
Here non-natives to Earth including non-native humans and their descendents are known as Shadowkind. There's a "veil" that makes most normal people see semi-normal though often on the very end of "normal" things when looking at the various fantastic races. When Shadowkind die, their bodies dissolve within seconds most or hours heroic individuals. Most are stranded on Earth since planar travel from Earth doesn't work in this setting one character in a sample adventure is capable of bringing things in on demand however. Normal people overtly exposed to Shadowkind acting abnormal multiple times quickly become immune to the veil. A group known as Department-7 exists that is dedicated to studying the shadow and helping non-evil Shadowkind.